package
{
	import flash.events.Event;
	
	public class GameEvent extends Event
	{
		public static const HERO_MOVE:String="hero_move";
		public static const HERO_SET_FOCUS:String="hero_set_focus";	
		
		public var posX:Number = 0;
		public var posY:Number = 0;
		public var player:Object;
		
		public function GameEvent(type:String):void
		{
			super(type);
		}

	}

}